Andy1999 (1 Post bisher) | | Diablo 3 brought many changes in formula to the beloved franchise when it first released, though fans who began in the third installment might well wonder how the new Diablo 2: Resurrected from Vicarious Visions and Activision Blizzard handles story, gameplay, and character progression in comparison to Diablo 3. Each game is similar on a surface level, with fast hack-and-slash combat, deep character builds, and seemingly endless amounts of loot to gather, but the two games share rather less in common upon a deeper examination.
If Diablo 3 was a reimagining of what a new Diablo game could look like after Diablo 2, then Diablo 2: Resurrected is a new vision of what that classic game could look with a modern coat of paint and a few solid quality-of-life updates. With detailed new visuals that overlay what is fundamentally the same game that released 21 years ago - or rather the significantly patched, updated, and improved thing that game would eventually come to be - Resurrected offers a chance for players new to the franchise to see what originally made it so popular, and gives veterans a chance to relive the glory days.
Diablo 3 made some striking departures from the successful formula that the first two games built, and as a result, it strongly divided fans when it first released. Many criticisms eventually gave way to a better game, especially after Diablo 3's only expansion pack, Reaper of Souls, added a large influx of new content with a darker and more familiar tone. Yet now that Diablo 2: Resurrected has been released, it's plainly apparent just how much the classic Diablo experience differs from the modern - though which side wins out is ultimately a matter of taste.
Diablo 2: Resurrected is different from Diablo 3 in some major ways when it comes to character progression and leveling. Diablo 3 automated the process almost entirely, with skills and Runes for those skills unlocking as a character leveled up, and Attributes being distributed automatically with various distribution biases based on a character's class. Resurrected has a more rigid system, with players being allowed to distribute their points as they wish, and a single skill point being given to distribute at will toward one of a character's flowchart-styled skill trees.
Ariticle From:<a href="https://www.gm2p.com/diablo2-items//">https://www.gm2p.com/diablo2-items/</a> |