If you're
MT 2K21 going with this then might too take out catch and take, touch finisher, intimidator, and fast first step because those have been must haves for me. No take out intimidator. Or make it work on contests. All the other ones make sense to get. They might maybe take out contact finisher and rather than having packages of touch dunks you've got every individual dunk and you need to figure out which ones activate the most and which ones work the best. Like folks search for the jumpshot that is very best, you are going to have to look for the contact dunks.
Quick draw is a MUST have is it? I guess it just depends. I use quickdraw but only on bronze. Anything quicker than that is just too much for me personally. And as soon as you have Deadeye on HoF does it matter how fast you receive away the ball? 99% of the time? Take and Grab is in precisely the same boat. Deadeye, variety extender zone hunter and Volume shot are the MUST HAVE shooting badges in my opinion. Intimidator isn't run by me but I only had 5 upgrades available so I put them clamps and pickpocket.
Goodbye to my most badge
It shouldn't happen to be a badge. This jumpshot's rate should have been at the creator like every other calendar year. Since there's not any more badge, '' I expect they are gonna correct the bug for next year in which you equip a customized jumpshot, it mechanically unequips after every match, thats the reason I did not use a custom this year. It is possible to fix it (or at least try). You have to purchase the jshot base from that will quit unequipping the shot that is created is based. Tried this and many other procedures, nothing appeared to work for me, but fortunately Jumpshot 98 with HoF Quick Draw on a high 3pt score and Ray Allen using Silver Quick Draw on reduced 3pt rating was working good for me I hadn't any interested this year in getting a custom one.
My controller settings alter themselves every day also. I've a PF that does not shoot so that I use Real Player%, therefore I don't fuck up layups but almost everyday I must pick that setting again because my preferences change back to default. It would not help, it'd make it worse, that is why I asked. I'd want to make my Green percent higher, not lower and it made sense that a shot would have. I thought this was a response to a different comment I made.
No, you can't green with Real Player% whatsoever but if you are shooting layups, close shots and post-hooks you do not need greens, they are very large percentage shots with no. Layups are sometimes hard to time and Late/Early releases will force you to miss a lot more layups than you'd miss otherwise, therefore using Real Player% is best for layups.
On my characters that shoot, however, needless to say I use the meter because anything that is not right alongside the basket it's really important to be able to Green. I set my Meter to"Shots Only" them on, though, because Real Playerpercent is still better for layups. You do not need to miss a layup which should have been a certain thing because you mis-timed the discharge and with Real Player percent you never will
Buy 2K MT (as long as you do not have terrible driving layup).